However, this is not a unique ability to the Pack. Teamwork here is essential this is either in the form of helping the Pack with damage, or helping your human friend by shooting the Pack off of them. These Necromorphs can latch on to their enemies, after which a competition of who can press the “x” button the fastest then ensues. Don’t let their child-like appearance fool you, however. Their abilities seem to be the most limited of the three. Lastly, the Pack is my least favorite and one which I tended to avoid. They will also only activate once you’ve earned enough kills to use them, making their extra power a challenge to build up to. You are a much easier target as the Spitter, but the damage you can do is great should you avoid the plasma cutters firing in your direction and be able to strike with acid spit. Its bigger figure makes it vulnerable to the enemy, who can dismember your before you even reach them. These creatures are big and gangly, like the typical Necromorphs you see in the game. In a way it can be likened to L4D2’s Spitter, but Dead Space 2’s spit attack is much more immediately felt (as opposed to soaking the ground with acid). You can lash your tentacles at enemies when in a tight spot, and it’s great fun watching them flail about attempting to crush or shoot you. Being tiny, your advantage is definitely in being hard to spot and hard to catch, as well. Although it’s a bit of a headache getting used to the rapidly changing camera angles as you leap onto said walls and ceilings to shoot out of your tentacles at unsuspecting Isaacs, you’ll quickly orient yourself and expect the jolt of vision before it comes. The Lurker’s main intrigue is its ability to cling onto walls and ceilings, giving it a different angle of attack. My favorite of the three is undoubtedly the Lurker.
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